Add Defeating Fast Decks in Tower Rush
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<br>From the very first second of the match, they are relentlessly assaulting the bridge with cheap, high-damage units, never allowing you a moment to breathe or execute your own strategy.<br>
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<br>Fast decks prey entirely on players who panic, over-defend, and leak elixir.<br>
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Breaking Their Momentum
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<br>The primary win condition of any Cycle deck is out-pacing your specific defensive counter.<br>
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<br>By keeping a building alive in the center, you fundamentally slow down the pace of the entire match, preventing them from spamming the bridge freely.<br>
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Beware of dual-lane spam.A perfectly placed Skeleton Army will instantly melt a charging Battle Ram before it hits the tower.If you successfully defend their fast push and have a massive elixir advantage, counter-attack immediately.
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The Double Elixir Deathball
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<br>Your sole objective during single elixir is simply survival; keep your towers above 50% health and do not allow them to build a massive lead.<br>
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<br>You can now afford to drop your massive 8-elixir tank in the back and still have plenty of elixir to defend their desperate Bridge Spam attempts on the opposite lane.<br>
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The Speedy ThreatHow it WinsThe SolutionHog / Balloon Cycle (2. For those who have any issues relating to exactly where and also the best way to employ [tower rush](http://ossosu.com/author/auroravine1977/), you are able to email us on our web-page. 6 Cost)Out-rotates your defensive building, allowing the attacker a free, clear path to the towerUse Tornado to pull the attacker to your King Tower early; King Tower activation ruins their math entirelyBridge Spam (P.E.K.K.A / Ram)Punishes you the exact second you spend 5+ elixir in the back by rushing the opposite lanePlay hyper-defensively in the middle; never play expensive cards in the back during single elixir
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The Calm Before the Storm
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<br>Take the hits, manage your economy, and set up your defensive wall.<br>
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<br>Be the anchor, weather the storm, and crush them in overtime.<br>
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