Add Tracking Elixir in Tower Rush
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<br>The absolute core fundamental skill that separates the elite from the casuals is the ability to perfectly track the opponent's elixir.<br>
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<br>This article will break down exactly why counting elixir is mandatory and how you can train your brain to do it automatically.<br>
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The Elixir Advantage
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<br>However, if you launch that exact same 8-elixir push when you know the opponent has only 2 elixir, it is mathematically impossible for them to stop it.<br>
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<br>You create an advantage by making positive defensive trades (e.g., using a 3-elixir Arrows to kill a 5-elixir Minion Horde).<br>
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You are literally gambling with your trophies.A +4 elixir advantage is generally considered 'tower-taking' territory.If you are DOWN in elixir, play hyper-defensively.
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Practicing the Count
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<br>Tracking a constantly shifting number in your head while managing complex micro-interactions on the screen is incredibly difficult for beginners.<br>
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<br>As you get comfortable with this broad tracking, start actually doing the math: "They started at 10, played a Golem (8), so they are at 2, plus two seconds of generation, they are at 3."<br>
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Time PeriodGeneration RateHow Hard it is to CountSingle Elixir (First 2 Minutes)1 Elixir every 2.8 secondsEasy to Moderate; plenty of time to calculate trades and track generation in your headDouble Elixir (Final Minute)1 Elixir every 1. If you have any kind of concerns concerning where and how you can make use of [tower rush](https://gitlab.rightease.com:443/louisalooney63/tower-rush2011/-/issues/1), you can contact us at the website. 4 secondsExtremely Difficult; the math changes so fast you must rely on instinct and 'feel' rather than raw numbers
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The Invisible Scoreboard
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<br>Tower health is a deceptive metric; you can have full tower health and still be losing the game if you are down 5 elixir.<br>
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<br>When you perfectly predict an opponent's inability to defend your push based purely on your mental calculation, you will feel invincible.<br>
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