diff --git a/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md
new file mode 100644
index 0000000..6d1ca46
--- /dev/null
+++ b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md
@@ -0,0 +1,15 @@
+
These unique characters usually have game-changing active abilities that completely alter the flow of a match.
+
Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
+Heavy Melee Commanders
+
The most popular class for beginners is the heavy melee bruiser, designed to absorb insane amounts of punishment.
+
Once a fully supported bruiser connects with the enemy tower, the game is usually over in a matter of seconds.
+Tanks are useless against flying swarms.Maximize the value of the skill.Drop them right on top of the threat.
+The Ranged Support Class
+
Their active abilities provide incredible utility, such as turning invisible, summoning decoy structures, or firing piercing piercing shots.
+
When kept alive, a ranged hero can generate absurd amounts of positive elixir trades over the course of a match.
+Commander ClassSynergyStealth SniperCycle decks and control setupsThe Grand WardenSwarm-based balloon decks
+Mastering Your Main
+
A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.
+
Lead your troops with confidence, and victory will follow.
+
+If you loved this article and you want to receive much more information about [tower rush](https://git.mjbsoft.de/guadalupecoull/1872tower-rush/wiki/Analyzing-the-Art-Style-and-Character-Design-of-Tower-Rush) i implore you to visit our web-site.
\ No newline at end of file