By filling your side of the map with passive buildings that constantly generate cheap units, you force the opponent to spend all their elixir simply trying to survive.
If you enjoy slowly suffocating your opponents and watching them panic as the map fills with your troops, this guide is for you.
The Core Engine: Selecting Your Buildings
The Furnace provides massive splash-damage value, instantly killing enemy swarms and forcing the opponent to respond to the fire spirits before they connect with the tower.
You must stagger your building placements perfectly; never place two huts touching each other, or a single enemy Poison spell will destroy your entire engine.
Never play your Barbarian Hut as the first card of the match.Protect your buildings at all costs.Delay the placement.
The Support Cards
Furthermore, these fragile support units act as 'Spell Bait'; if the opponent uses their Fireball to kill your Flying Machine, your Goblin Hut is completely safe to generate infinite value.
The final piece of the puzzle is a primary win condition that synergizes with the chaos; a Graveyard spell or a Royal Recruits drop works perfectly when the opponent is completely overwhelmed.
The SynergyThe LogicFlying MachineSits safely behind the river, immune to ground units, forcing the opponent to use spells on it instead of the hutsMother WitchTurns enemy defensive swarms into your own offensive hogs, creating pure, unmanageable chaos on the board
The War of Attrition
Playing a Spawner deck is not about making massive, flashy plays; it is about slow, methodical strangulation.
Build the city, protect the infrastructure, and watch the endless wave wash over them.
In case you loved this information and you would want to be given more details concerning tower rush kindly check out our own web site.